Abstract
This study investigated the physiological differences of playing and game experiences in virtual reality (VR) and non-VR environments, aiming to enhance user engagement in VR games. The experiment utilized existing game titles, focusing on the analysis of blink frequency and heart rate variability, specifically the low-frequency to high-frequency (LF/HF) ratio. The findings revealed significant variations in blink counts and LF/HF ratios, suggesting a heightened sense of immersion within VR environments compared to non-VR settings. Furthermore, the study explored the feasibility of developing a predictive model for identifying impactful game scenes based on blink patterns and heart rate responses.