Abstract
Remade works in video games are typically evaluated mainly based on their individual ratings, with few established methods to evaluate them in relation to their original works. In this study, rating scores for original and remade works collected through an online survey were analyzed. The results showed that the ratings of remakes can be represented along two axes: one reflects the overall quality of the game, including elements derived from the original work, and the other reflects its direction as a reconstruction of the original work.