Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Interactive session
Mapping Tense to Space in Game Mechanics
– A Design Approach to Spatial Time Travel Experiences –
*Suqing YUAN*Shuji Watanabe
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 272-274

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Abstract
This study suggests a game mechanic based on the ego-moving metaphor, aligning linguistic tenses with spatial movement. The game work features a circular UI which allows players to experience transitions across past, present, and future by rotating the ring. The aim is to visually and experientially embody the abstract concept of time, providing players with a unique sense of "time travel."
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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