Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Interactive session
A Study on Game and Level Design for Instant World-Switching in Parallel Worlds
*Delong CHEN*Shuji Watanabe
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 280-282

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Abstract
This study, based on an early-stage prototype, proposes a game design where players can instantaneously switch between parallel worlds while sharing object coordinates and rules. By leveraging the instant changes in object attributes (e.g., material, functionality) and environmental characteristics (e.g., gravity, temperature), the game creates puzzle mechanics. The research aims to explore how environmental changes and affordance principles can be utilized in level design to effectively guide player behavior.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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