Abstract
In this paper, we proposed a method to bring this unique animation effect for video game contents. We specifically examined animation of crafts, which depicted many from of deformations unique to Anime content. We then categorized the Anime-specific deformations into three categories. Our methods enable all those effects to be included in video game contents, with a special care for the unpredictable and real-time nature of the media. All the three methods can be handled in an artist friendly manner. This ensures the ease of use and the adaptability of our methods into video game contents. We conducted a survey on our sample implementation and verified the effectiveness of our methods at conveying an exaggerated cartoonish feeling of Anime content. While our methods succeeded in its visual representation, the relationship between the strength of the exaggeration and how each content operates game design wise must balance each other.