Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2021 Summer Conference
Session ID : 4-2
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Gamification ( session 4 )
“Negative” Gamification
Strategies to Curb Deviant Behavior by Controlling Playfulness
*Yuna NAKAO*Yuuki MATSUI
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In this presentation, as an example of the application of game studies to other social science fields, We analyze and discuss strategies for eliminating "bullying" as a typical social problem using gamification methods. "Bullying” is an act of seeking a subjective sense of omnipotence in terms of social function and has similar characteristics to "play”. Therefore, this presentation shows the possibility of coping with bullying by constructing an appropriate game design that reduces the entertainment value of bullying. What is important here is, first of all, a comprehensive analysis that provides overlooking view of the social problem being addressed. Secondly, gamification that is appropriately "boring" with elements of demarketing is important too.
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