With the evolution of digital games, games that use voice to talk are becoming more and more common. However, there are times when I feel uncomfortable. In some cases, the player's own name is used in the conversation text, but in the voice, the player is called by a second person pronoun such as "You". In such games, the expected conversation in text form does not match the actual conversation heard in the ear, resulting in a sense of discomfort and loss of immersion. In games that allow free input of names, it is imagined that there are technical difficulties in calling out names in a natural way during conversation. In this research, I would like to investigate how games that have actually been released in the world address this issue, what kind of measures are being taken, and what kind of measures would be preferable, in order to provide suggestions for the naming of the main character in future games.
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