Abstract
Creativity is regarded as an important factor in going on living a volatile, uncertain, complex, and ambiguous future society. We review the definition and approach of creativity, focusing on the mini-c creativity, which refers to "subjective self-discoveries – the new and personally meaningful insights and interpretations that are a component in the learning process", and previous works related to the development of creativity by playing video games. Then, taking Minecraft as an example, we propose a method to evaluate player’s creativity (mini-c) in gameplay.