Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2021 Summer Conference
Session ID : 5-2
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Education ( session 5 )
Development of a Creativity Scale on Digital Games among University Students
*Masanori FUKUI*Masakatsu KURODA*Shimpei NOMURA*Yoshifumi YAMASHITA
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
This study aimed to attempt to develop the “creativity scale on digital games” among university students. A preliminary survey was conducted on 112 university students specializing in digital game development, and 115 items measuring the images of digital games were extracted. A preliminary survey was conducted among 112 university students, and 75 items were extracted to measure creativity in digital games. Using these 75 items, we surveyed 343 university students. As a result, the following four factors were extracted as creativity in digital games for university students: “special experience in games,” “story, music, and characters,” and “game development and setting.”
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