Abstract
This study aimed to attempt to develop the “creativity scale on digital games” among university students. A preliminary survey was conducted on 112 university students specializing in digital game development, and 115 items measuring the images of digital games were extracted. A preliminary survey was conducted among 112 university students, and 75 items were extracted to measure creativity in digital games. Using these 75 items, we surveyed 343 university students. As a result, the following four factors were extracted as creativity in digital games for university students: “special experience in games,” “story, music, and characters,” and “game development and setting.”