抄録
In consequence of our previous study revealed the appearance mechanism of a Mokumenui-shibori pattern.
Also a simulation program which generates an image of shibori pattern by stitch lengths was developed.
The purpose of this study is to establish an objective evaluation of a Mokumenui-shibori pattern.
First, in regard to feature extractions of textures, we evaluated two types of Mokumenui-shibori patterns which were
created by the simulation program using two types of artificial stitch lengths. One type of artificial stitch lengths had a
different standard deviation on stitch lengths, and other type had a peak value in a distribution of stitch lengths. To
evaluate two types of patterns, there were three kinds of approaches for feature extractions of textures. One was simply
to count the number of a pattern separated and a pattern interrupted in each. Others were to calculate a standard
deviation of marginal distribution and a two dimensional power spectrum. Additionally, we calculated a fractal
dimensions for evaluation.
Then we evaluated some real pattern of Mokumenui-shibori which was simulated by actual stitch lengths.
As a result of this study, in comparison with amateurs, there was indicated that patterns by professionals were fine and
complicated with directivity kept.