抄録
In this paper, we propose an interface to teach video game players to exe cute basic movements of a striker in soccer video games. Typically, soccer video games are played from an aerial view of the field that is centered on the ball or on the character who is presently in control of the ball. However, it is difficult for novice players to learn how to efficiently move a character according to the various situations on the field, because such games generally do not interactively provide players with sufficient information on effective movement patterns. To overcome this, herein, we define multiple field situations and propose an interface to enable novice players to learn to perform elementary movement of their strikers according to the situation. We describe our implementation of an interface that instructs a player on how to move a striker by overlaying a transparent window on the game screen. The proposed interface displays shapes on the window and makes voice announcements to guide the player in the direction and location of the suggested movement. The results of an experimental evaluation show that the proposed interface enabled novice players to learn how to perform elementary movements with the striker.