2002 年 4 巻 3 号 p. 3_31-3_36
The rendering cost of the VR space can be reduced efficiently by selecting appropriate fineness of the shape for the observing distance without loss of drawing quality. We proposed a multiscale modeling method that controls the fineness of the shape locally by dividing space to octree model. Though Marching-Cubes method is known as the way of forming patches in octant, there is a problem that a crack is created between the adjoining patches when the class level of them are different. In this paper, we describe an efficient and inconsistent surface patching method without any additional procedure like the crack-stitching method.