ヒューマンインタフェース学会研究報告集
Print ISSN : 1344-7270
Contents
Octreeを用いた形状詳細度制御のためのマルチスケールパッチ生成法
若月 大輔石井 郁夫今井 博英高橋 章牧野 秀夫
著者情報
ジャーナル 認証あり

2002 年 4 巻 3 号 p. 3_31-3_36

詳細
抄録

The rendering cost of the VR space can be reduced efficiently by selecting appropriate fineness of the shape for the observing distance without loss of drawing quality. We proposed a multiscale modeling method that controls the fineness of the shape locally by dividing space to octree model. Though Marching-Cubes method is known as the way of forming patches in octant, there is a problem that a crack is created between the adjoining patches when the class level of them are different. In this paper, we describe an efficient and inconsistent surface patching method without any additional procedure like the crack-stitching method.

著者関連情報
© 2002 by Human Interface Society
前の記事 次の記事
feedback
Top