Proceedings of the International Conference on ICT Application Research
Online ISSN : 2758-9412
Proceedings of the International Conference on ICT Application Research
会議情報

Development of Game Server for Large Shogi Varients
*Tomoyuki TakamiRikuya HashimotoAtsuki Yamamoto
著者情報
会議録・要旨集 フリー

p. 121-122

詳細
抄録
In our laboratory, four types of computerised large shogi varients are currently used for playing games. This paper describes the design and development of the game server among the various functions of the computerised large Shogi. The communication protocol does not include piece type information, but only the position coordinates of the pieces before and after a move. If the coordinates do not change before and after a move, it is assumed that an Igui function has been played, and the position coordinates of enemy pieces captured by IGUI are added after the normal data. As there is no piece type information, this protocol is easy to apply to various types of large shogi varients and is highly versatile. It is also useful in that it is flexible to rule changes.
著者関連情報
© 2024 International ICT Application Research Society
前の記事 次の記事
feedback
Top