Proceedings of the International Conference on ICT Application Research
Online ISSN : 2758-9412
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Optimizing 3D Environment Construction under Resource Constraints
Insights from Development Practice to Game Design Education
*Wenxiang LiReika Sato
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p. 64-67

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This study introduces an efficient approach to constructing 3D game environments in educational contexts, drawing on the authors’ practical experience in developing an action role-playing game (ARPG) with the Unity engine. By examining the workflows of small teams working under tight budgetary and time constraints, the paper underscores the role of modular design and asset management in creating environments that are both stylistically coherent and resource-efficient. It further highlights the pedagogical value of asset reuse and recombination, demonstrating how these practices can be incorporated into game design education. Beyond technical considerations, the study emphasizes that level design should be viewed not as a one-time creative act, but as a collaborative and iterative process shaped through communication and feedback. The proposed workflow therefore serves both as practical guidance for developers and as a structured framework for teaching environment design in game education.
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