抄録
This study introduces an efficient approach to constructing 3D game environments in educational contexts, drawing
on the authors’ practical experience in developing an action role-playing game (ARPG) with the Unity engine. By
examining the workflows of small teams working under tight budgetary and time constraints, the paper underscores
the role of modular design and asset management in creating environments that are both stylistically coherent and
resource-efficient. It further highlights the pedagogical value of asset reuse and recombination, demonstrating how
these practices can be incorporated into game design education. Beyond technical considerations, the study
emphasizes that level design should be viewed not as a one-time creative act, but as a collaborative and iterative
process shaped through communication and feedback. The proposed workflow therefore serves both as practical
guidance for developers and as a structured framework for teaching environment design in game education.