2008 年 37 巻 3 号 p. 189-195
This paper describes an attempt to build a 3D face model for an anthropomorphic interface that transmits an arbitrary combination of identity, various facial expressions, and gaze. It was done by combining a 3D morphable face model by which variations of 3D shape are represented in a small number of parameters and the Galatea face model by which facial expressions are generated. We also developed an eyeball model for visualizing eye movements to turn the gaze.