映像情報メディア学会誌
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
論文
ハンドル領域の回転とスケーリングを考慮したインタラクティブなメッシュ変形操作
吉岡 康博増田 宏古川 慈之
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ジャーナル フリー

2006 年 60 巻 12 号 p. 2032-2037

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In surface-based interactive mesh deformation, most methods deform 3D mesh models by preserving their mean curvature. However, it is not easy to implicitly rotate normals on mesh models. We propose a new deformation framework for translating, rotating and scaling 3D models in an interactive manner. In our method, normal vectors on a 3D model are interactively rotated by interpolating the quaternion logarithms of rotations. This method allows interactive rotations and produces good results. In addition, we introduce a rigidity-constraint that preserves the relative positions of vertices. This type of constraint is useful for preserving important features on a 3D model. We also demonstrate that our framework can be applied to the scaling, smoothing and enhancement of geometric features on a 3D model.

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© 2006 一般社団法人 映像情報メディア学会
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