映像情報メディア学会誌
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
論文
モーションデータを付加したオブジェクトの配置によるキャラクタの動作の自動生成
広瀬 健次西尾 孝治小堀 研一
著者情報
ジャーナル フリー

2009 年 63 巻 2 号 p. 216-221

詳細
抄録
Automatic generation of character behavior by giving motion data to objects Recently, virtual space design with high quality three-dimensional CG has become possible due to a rapid improvement in computer performance. To generate a character's behavior, we have to apply the motion data to CG character after making them with the motion capture device or by hand work. However, it is necessary to make series of new motion data whenever the scene is changed. The production cost has increased because this is complicated work for a creator. Therefore, we have developed a technique for automatically generating the character motion data by giving motion information to objects of which the scene of a virtual space is composed. Thus, each object includes the motion data that cause the characters to act.
著者関連情報
© 2009 一般社団法人 映像情報メディア学会
前の記事 次の記事
feedback
Top