映像情報メディア学会誌
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
論文
修正深度剥離を用いた高速衝突判定手法
中川 真志向井 信彦小杉 信
著者情報
ジャーナル フリー

2011 年 65 巻 6 号 p. 825-832

詳細
抄録
We propose a fast collision detection method that uses graphics hardware and includes self-collision and self-collision and deformable objects as its targets. The method uses a layered depth image (LDI), which is generated by depth peeling, and transform feedback. We modify the depth peeling method so that it can peel object surfaces exactly and uses LDI representations for fast collision detection. In addition, transform feedback makes the collision detection process very fast since there is no need to read back from the GPU to the CPU. The proposed method was implemented in a PC having an NVIDIA GeForce 9800 GT graphics card and applied to two objects consisting of 10,000 triangles in total at an image-space resolution of 400 × 400 pixels. As a result, the collision detection time was about 24 ms with 96% detection.
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© 2011 一般社団法人 映像情報メディア学会
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