抄録
The recent progress in graphics computations has created opportunities to construct various virtual environments, such as urban or natural scenes. Furthermore, such environments can be enriched with a photograph from the world as a texture image. In walk-through of a virtual environment, it is important to represent motion parallax following viewpoints according to user's movement. This paper describes a method to create a realistic distant scenery in a virtual environment using panoramic real images taken by an omnidirectional stereo imaging sensor.