Abstract
This study is to develop and to construct the sensing-oriented workshop model named as “Workshop to Create Money for Happiness” to support participants of the co-creative business game emotionally feeling major differences of behaviors, subjective well-being and positive-negative feeling between on the session of the appreciation maximization principle and on the session of profit maximization principle.
The authors implemented workshops three times from January to March 2016. The survey of data collected from 75 workshop participants proved the efficacy of the model. Participants experienced these two contradictory principles of dialogue by business games using “Emmy”, the money for appreciation maximization and “Zeny”, the money for profit maximization with statistically significant changes of positive-negative feeling and subjective well-being as well as their changes of behaviors on sessions.