Japanese Journal of Educational Media Research
Online ISSN : 2424-2527
Print ISSN : 1340-9352
ISSN-L : 1340-9352
A Study on an Actual Experience Education Method Using an Application “Shinosuta” for Community Study
[in Japanese][in Japanese][in Japanese][in Japanese][in Japanese]
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JOURNAL OPEN ACCESS

2017 Volume 23 Issue 2 Pages 25-34

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Abstract

We propose an application “Shinosuta” for community study. The Shinosuta is utilized as a game collecting series of stamps at landmarks. The landmark is drawn in Japanese cards “karuta” produced by students in the Komaki Municipal Shinooka primary school. However, some students have not gone to the landmark place although they have knowledge of its history. Therefore, the purpose of the Shinosuta is to give them an experience to see the landmark, and to increase motivation for learning. We evaluated Shinosuta in 2014 and 2015, and more than 90% of all answer indicates positive.

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© 2017 Japan Association for Educational Media Study
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