STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Peer-Reviewed Paper
Development of the Gaming Simulation Through the Usage of The Digital Archives of The 2016 Kumamoto Earthquake
Takuya Kurose
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JOURNAL FREE ACCESS

2020 Volume 30 Issue 1 Pages 55-63

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Abstract

The Kumamoto Prefectural government has developed a digital archive of data collected in the aftermath of the 2016 Kumamoto Earthquake; the collated data are expected to aid in improving the disaster prevention education and facilitate disaster response training to administrative officers. I have thus created three gaming simulations, such as “Chronology,” which sequentially depicts the Kumamoto Prefectural area during an earthquake. Although reactions varied depending on the regions, affiliations, duties, years of experience, and age, the overall gaming simulation received high evaluations, indicating that it can be effectively employed as a manual for understanding the disaster response process. Therefore, I would like to promote “Chronology” as a manual for disaster response training to further improve disaster response capabilities across Japan.

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© 2020 Japan Association of Simulation & Gaming
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