Politics is people’s behavior to choose his/her own goal for the future. People cannot insist that I am right with absolute certainty when they discuss the future. On the other hand, everybody can say that I am right since nobody is sure about the happenings in the future. At the same time, people strongly insist his/her opinions in politics because the political decisions regulate his/her own future as decisions of society as a whole. Consequently, all the people try to defend his opinion with high pride in politics. In politics, we struggle vigorously with other citizens to seek for our own future goals in real society.
While the political activities are the behaviors to choose and seek for the future goals of his/her own among multiple possible goals, players in ordinary games are not given the opportunities to choose and build their own goals for the future. The ordinary games in business, education etc. are not adequate in analyzing and experiencing real politics because these ordinary games set the only one ultimate goal in the games from the beginning of play. They consolidate an ultimate goal in the games at the starting-point, and simply ask the players to choose the way and means of attaining the goal.
The author tries to find out the new type of games which are more flexible and which allow the players to change the ultimate goals as well as the existing value-systems in the games while they enjoy the plays of the games. In this Preface, the author examines the concepts of politics, the input-output models of political decision-making, the issue of relevancy of games to the real politics, and two types of political thoughts (ideology vs utopia), to seek for and establish the new type of simulation & gaming.
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