STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Book Review
Atsushi KONDO, Yusuke TOYODA, Jun YOSHINAGA, and Noboru MIYAZAKI eds. Gaming Can Enhance Learning in Universities Koyo Shobo Pub. Co., Kyoto, Japan, January 2020 ISBN 978-4-7710-3245-3
Rei Shiratori
Author information
JOURNAL FREE ACCESS

2020 Volume 30 Issue 1 Pages 64-67

Details
Abstract

This book contains success stories of introducing Simulation & Gaming into the formal education in Japanese Universities. After theoretically examining merits and demerits in the introduction of Simulation & Gaming techniques into the university education, authors of this book show the readers the detailed description of seven experiments carried out in Japanese universities. The simulation and gaming experiments which are reported in this book are various. They are ‘Foreign Policies of Japanese Feudal Shoguns in the 1630s,’ ‘Game to defend Local Communities in case of Great Earthquakes,’ ‘To Solve Water-sharing Conflicts,’ ‘Game of Local Autonomy,’ ‘Game of Decision-making in Foreign Policies,’ ‘Gaming to establish Consensus in the Negotiations in International Society,’ and ‘Global Simulation Gaming of International Society.’

Authors stress the importance of establishing manuals for making and using Simulation & Gaming in university education. At the end of this book, an author wrote the slogan of the introducing Simulation & Gaming in university education should be “Simple, Smart and Soft.”

Content from these authors
© 2020 Japan Association of Simulation & Gaming
Previous article Next article
feedback
Top