抄録
3D meshes generated by acquisition devices such as laser range scanners often contain holes due to occlusion, etc. In practice, these holes are extremely geometrically and topologically complex. We propose a heuristic hole filling technique using particle systems to fill complex holes with arbitrary topology in 3D meshes. Our approach includes the following steps: hole identification, base surface creation, particle distribution, triangulation, and mesh refinement. We demonstrate the functionality of the proposed surface retouching system on synthetic and real data.