2024 Volume 48 Issue 1 Pages 179-190
This study aimed to develop a coffee maker model as a teaching material for learning the basic knowledge and skills of programming in junior high school technology education, and to examine the effectiveness of the teaching material through classroom practice. The teaching material is designed to automatically identify four types of cups by executing programming written in Scratch 3.0 using the micro:bit v2. By attaching blocked sensors to the coffee maker model, it is possible to conceive and study algorithms and programming based on the function of the sensors and the type of cup. The results of a six-hour class for 56 second-year junior high school students showed that learning activities in which the students think of algorithms and express them were promoted, and that the students’ self-evaluations were high. It was also found that the students had a positive awareness of the features of the teaching material, such as thinking about the position of the sensors and constructing the product model of the coffee maker.