体育学研究
Online ISSN : 1881-7718
Print ISSN : 0484-6710
ISSN-L : 0484-6710
バレーボールゲームにおけるチームパフォーマンスの決定因子とその勝敗との関連
西島 尚彦松浦 義行大沢 清二
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ジャーナル フリー

1985 年 30 巻 2 号 p. 161-171

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抄録
The purposes of the present study were to clearify the structure of team performance ability and investigate the relationship of its elements with game in volleyball. One hundred and twenty-eight sets competed in the 1982 Fall League of Intercollegiate Men's Volleyball were randamly selected to be analyzed. Twenty one variables classified into six domains of team performance were assumed to measure the team performance . The team performance measured by these 21 variables was analyzed usingprincipal factor analysis to find its factorial structure, and the relationship of the team performance elements extracted as factors with game was investigated by testing the defferences in these element scores between the lost sets and the won, and multiple regression analysis as well. The result were as follows : It could be inferred that the team performance in volleyball games was consisted of the following six elements: 1) Performance to get points by spiking, 2) Performance to get points by blocking, 3) Performance to get points by service, 4) Performance to get side-outs by spiking at the serve-receive situation, 5) Performance to get side-outs by spiking at the rally situation, 6) Performance to get side-outs by blocking. The team performance in volleyball games could be evaluated in terms of these six elements. It should be especially recognized that performance to get points by spiking, blocking and service are very important for evaluation of the team performance. It was also inferred that the game performance at each set was affeced primarily by the performance to get points by blocking, secondaly by the one to get points by spiking, and thirdly by the one to get points by service, and that the performance to get side-outs by spiking at the serve-receive situation might have a certain closer relationship with a each set when game was carried on in the seesaw game situation. The performance to get side-outs by spiking at rally situation might be element of the team performance which indicate how the performance to get side-outs in one team could confront with the performance to get points in another team.
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© 1985 一般社団法人 日本体育学会
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