2019 Volume 61 Issue 3 Pages 203-211
While information technology is constantly being developed, information systems are utilized in society as well as in everyday life; however, there are few opportunities to experientially learn the mechanisms and features of such technology. The purpose of this research is to develop teaching materials of a simulated POS system that can be learned experientially; it does so by using a POS (Point of sales) system that is utilized in society to demonstrate the structure and features of the given information system as a case. We developed teaching materials using a hot soup processor. We then used the developed teaching material to practice with first-year junior high students' classes and evaluated the materials. Results of a questionnaire verified the effectiveness of the materials, indicating that the developed teaching material is easy to understand, interesting, and that students can be interested in a POS system and can also learn about the mechanisms, roles, advantages, and cautions of POS system.