日本語教育方法研究会誌
Online ISSN : 2423-9909
Print ISSN : 1881-3968
ノベルゲームの日本語学習教材としての可能性について
岩﨑 理紗
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研究報告書・技術報告書 認証あり

2025 年 31 巻 2 号 p. 102-103

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This study explores the use of visual novels in Japanese language learning. Based on a survey conducted on language learners on the use of digital games in foreign language learning, four learners of Japanese from Taiwan, when playing the visual novel Kanna Maze, were provided with vocabulary lists and translations of the game texts. Feedback indicated that vocabulary lists were more helpful than translations and frequent word repetition aided memorization, but participants became accustomed to reading, this experience did not help them to study for JLPT.
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© 2025 日本語教育方法研究会
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