Journal of Robotics, Networking and Artificial Life
Online ISSN : 2352-6386
Print ISSN : 2405-9021
A Framework of Automatic Narrative Generation Game Based on the Russian Invasion of Ukraine
Jumpei Ono Takashi Ogata
著者情報
ジャーナル オープンアクセス

2024 年 10 巻 4 号 p. 328-335

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抄録
“Automatic narrative generation game” that we have been studying is a concept of game system for generating narratives through a game process. As this paper presents a game mechanism based on the concept of automatic narrative generation game, this research corresponds to an extension to a direction of the automatic narrative generation game. In particular, the proposed game uses ais the ongoing Russian invasion of Ukraine (beginning in February 2022) as the object. Moreover, our study of this kind of game refer to “tabletop role-playing game” or “table-talk role-playing game” (TRPG). TRPG is a type of analog game in which participants advance a shared storyline through dialog mainly. The proposed game system provides the knowledge of disinformation to the game user by simulating of the spread of disinformation. Through the game play, the game user can acquire knowledge for countering disinformation. We implemented two types of stories based on the timeline data of the Russian invasion of Ukraine. The first is a type of story in which Ukraine resists Russia and the second is a story of Ukraine’s collapse.
著者関連情報
© 2024 ALife Robotics Corporation Ltd.

この記事はクリエイティブ・コモンズ [表示 - 非営利 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by-nc/4.0/deed.ja
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