2021 Volume 76 Issue 5 Pages I_173-I_183
In order to developing the disaster prevention awareness from the normal situation against unpredictable and intensifying natural disasters, it is effective to share the dilemma held by the victims in the disaster. The Crossroad game doesn't have only role of relive dilemma and experiences of victims, but also role of share and transmit the dilemma for the future. The purpose of this research is to clarify the architecture in which the dilemma experienced by the victims is shared through “crossroad”, disaster prevention learning materials for transmission of disaster experiences as games. Specifically, the architecture and transmitting process of the dilemma of “Crossroad in Kumamoto” is clarified by analyzing production process and the results of the practice. As a result of the research, the dilemma was mainly divided into three categories; “Selection dilemma”, “Position dilemma” and “Potentially dilemma”, and analysis of the results of play showed that each dilemma has its own characteristics.