Dejitaru Akaibu Gakkaishi
Online ISSN : 2432-9770
Print ISSN : 2432-9762
Feature: Possibility of Beyond Book
Part 4: Prototyping the Beyond Book
Masato NOMIYAMATomohiro TANIKAWA
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JOURNAL OPEN ACCESS

2022 Volume 6 Issue 3 Pages 131-137

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Abstract

Based on the enormous amount of data of books and Web contents, we produced a prototype of BB, a knowledge experience platform that supports user curiosity, with an emphasis on UI/UX design. In the UI/UX design of BB, we designed three knowledge experiences: "You can systematically learn from what you want to know," "You can cultivate curiosity with a sense of play," and "You can cross between books and Web content," and explored new forms of knowledge experiences. By researching what they want to know on a mobile app, BB users can gradually develop curiosity while systematically learning knowledge backed up by books and web content. The UI/UX design of such knowledge experiences can be applied to all forms of use of digital archives, and supports the systematic learning of the knowledge content contained in digital archives while having fun.

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この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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