2009 年 29 巻 4 号 p. 24-31
In Kaetsu University, e-learning system for the improvement of teaching has been in practical use since 2001. Students can obtain information about study projects and the content of homework in school, at home, and any place via the Internet. Teachers and students are able to have an environment for interactive exchange education in the classroom even when there is a large class. For the improvement of management education, I decided to use business game in the e-learning environment. By business game, students can obtain motivation to subjects related to management, and can experience actual decision making in business.