設計工学・システム部門講演会講演論文集
Online ISSN : 2424-3078
会議情報
1308 協調と感情工学
福田 収一Vlaho KOSTOV
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会議録・要旨集 フリー

p. 129-132

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An approach towards standardization of the general rules for synthesis and design of man machine interfaces that include dynamic adaptive behavior is presented. The link between the personality type (Myers-Briggs or Kersey Temperament sorter) and the personal preferences of the users (Kansei) for the purpose of building Graphical User Interface (GUI) was investigated. The rules for a personalized emotional GUI based on the subjective preferences of the users were defined. The results were tested on a modified TETRIS game that displayed background characters capable of emotional response. When the system responded to user in a manner that is customized to his or her preferences, the reaction time was smaller and the information transfer was faster. Usability testing methods were used and it was shown that development of pleasant cartoon face GUI based on the users inborn personality tendencies was feasible.
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© 2002 一般社団法人 日本機械学会
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