Host: The Japan Society of Mechanical Engineers
Name : [in Japanese]
Date : March 07, 2022 - March 08, 2022
In recent years, AR games for smartphones have become popular, and the overall market for AR games is expanding. As a result, the demand for the development of systems for AR games is expected to increase in the future. In this research, we aim to develop a system that can be used in AR games for smartphones. Using a monocular image depth estimation method based on cycle GAN, which exist as prior research, rather than images from special cameras such as stereo cameras, we identify the coordinates of actual structures in the game space and develop a 3D object placement system based on these coordinates using Unity. As a result, For the depth estimation method, the accuracy of the RMSE was better than that of previous studies. In addition, we were able to construct a 3D object placement system using depth images and segmentation on Unity Engine.