抄録
We propose a large-scale motion database structure for searching and reusing existing motion data. Motion data from different sources, marker sets, and skeleton models can be included in the database. All samples from multiple motion clips are put into a single database to consider transition from one clip to another. The database has a binary-tree structure to enable fast search from key motions. We demonstrate the usability of the database through an application to assisting keyframing in character animation.