ロボティクス・メカトロニクス講演会講演概要集
Online ISSN : 2424-3124
セッションID: 1P1-04a3
会議情報

花札におけるプレイヤモデルの構築に関する研究
髙岡 勇樹川上 敬大江 亮介三田村 保木下 正博
著者情報
キーワード: Game tree search, Game AI, Hanafuda
会議録・要旨集 フリー

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In the present study aims to build the player model of Hanafuda. Not performed substantially research in Hanafuda, the optimal player model is not clear. So, a player model that prioritizes the "interesting" is a thing to explore what kind of thing. The method evaluates the field using the evaluation value, determines the card cutting based on the evaluation value. Create a player model using this technique, to evaluate by simulation experiments. The results of the experiment, it is a rudimentary but think as a model to create a "interesting" could be created.

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© 2016 一般社団法人 日本機械学会
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