主催: 一般社団法人 日本機械学会
会議名: ロボティクス・メカトロニクス 講演会2016
開催日: 2016/06/08 - 2016/06/11
In the present study aims to build the player model of Hanafuda. Not performed substantially research in Hanafuda, the optimal player model is not clear. So, a player model that prioritizes the "interesting" is a thing to explore what kind of thing. The method evaluates the field using the evaluation value, determines the card cutting based on the evaluation value. Create a player model using this technique, to evaluate by simulation experiments. The results of the experiment, it is a rudimentary but think as a model to create a "interesting" could be created.