ロボティクス・メカトロニクス講演会講演概要集
Online ISSN : 2424-3124
セッションID: 1A1-C16
会議情報

心的状態変化/情動発生因子の観測可能性の向上を狙ったモグラ叩きゲームの設計・製作
*熊谷 和実水内 郁夫
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会議録・要旨集 認証あり

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The aim of our research is constructing a method which allows robot to learn and generate the behavior that an individual prefers. In our method, observed data (including facial expressions) are used to generate and update the model which estimates/predicts change of mental state during human-robot interaction. In an user study to verify the proposed method, the effect of the un-expected factor which changes a mental state/emotion must be decreased. For this reason, we developed whack-a-mole game system as the situation which makes him/her concentrate to and reacts quickly.

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© 2019 一般社団法人 日本機械学会
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