主催: 一般社団法人 日本機械学会
会議名: ロボティクス・メカトロニクス 講演会2019
開催日: 2019/06/05 - 2019/06/08
The aim of our research is constructing a method which allows robot to learn and generate the behavior that an individual prefers. In our method, observed data (including facial expressions) are used to generate and update the model which estimates/predicts change of mental state during human-robot interaction. In an user study to verify the proposed method, the effect of the un-expected factor which changes a mental state/emotion must be decreased. For this reason, we developed whack-a-mole game system as the situation which makes him/her concentrate to and reacts quickly.