Abstract
There are several methods for generating3D faces. Manual modeling of 3D faces depends on themodeler’s experience and technique. Therefore, facialmodeling take the burden to beginner.In our method, we introduce the basis facial mask, and shrink it into digitized facial data like wrapping. Shrink wrapping is done automatically, and we get the facialgeometry with the each person’s character.The results show that with shrink wrapping, thefacial geometry generation is possible, enhancing theadaptability to animation.