Abstract
A new product thought that it would become an easy-to-use attractive design by urging an act. Abstract :The purpose of this research is to perform the product proposal which exists from affordance or an information graphics field of view to a product, investigates the factor of charm and ease, and stimulates people's act. Furthermore, I thought that the charm which is not urged to an act like a "prediction impossibility" and "surprise" also existed. These concepts are extracted from the existing product. The prototype for urging an act by it is made.