Journal of Science Education in Japan
Online ISSN : 2188-5338
Print ISSN : 0386-4553
ISSN-L : 0386-4553
Research Article
Acquiring the Movement Trajectory of Players Using AI for Analyzing Human Flow in a Goal-Type Ball Game: Using Integrated Game Development Software for Implementation in Virtual Environments
Norio SETOZAKIYunosuke KUSANOFumito KITAMURA
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2025 Volume 49 Issue 2 Pages 124-134

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Abstract

This study aims to acquire the movement trajectories of players by using people flow analysis AI, taking futsal, a goal-type ball game, as an example. Furthermore, in order to implement it in a virtual environment, we reproduced a futsal match by importing the data on the players’ movement trajectories into game development integration software. The video footage from a futsal practice session was analyzed, and a framework was established to track the movement trajectories of ten players. In cases where player detection was interrupted, newly detected numbers were linked to the corresponding players to maintain continuous tracking. As a result, we were able to assign the same number to the same player for about 90% of the detected numbers. Next, we used perspective transformation technology to reproduce a futsal match in a 3D virtual environment. As a result, the sense of distance and positional relationships between the players were generally consistent.

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© 2025 Japan Society for Science Education
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