2017 Volume 37 Issue 146 Pages 20-25
With the spread of personal computers and smartphones, opportunities to casually experience AR technology, wherein CG is superimposed in real-time over landscape images captured with a camera, have increased. Thus, AR is widely used to present information in various fields including education, medicine, manufacturing, and games. However, many AR systems superimposed CG on a maker perceived by image processing therefore we had to be careful that a camera did not miss the maker. However, a device was launched that allowed AR without being aware of the existence of marker using a technology that could perceive three-dimensionally in 2016. One was a HMD type of device named HoloLens from Microsoft and another was a phablet named Tango from Google with a spatial perception technology implemented. Both of them attract a lot of attention as the next generation AR device at this moment. Therefore, we present an overview of these devices with several usage examples.