抄録
Projector mosaic technology allows the generation of a wide field of view and high-resolution images in a cost-effective manner. It is expected to be applied extensively to training simulators where vivid immersive sensations and precision are required. However, in many systems the viewing frustums cannot be automatically assigned for distributed rendering, and the required manual setup is complicated and difficult. This is because the camera should be placed directly at eye point. For the actual applications, the camera is seldom able to be set up at eye point because of physical constraints such as narrow cockpit with many instruments. To resolve this issue, we have developed a "Diagonalization virtual camera method" that yields high-precision calibration regardless of the camera position. Consolidating these element technologies, we have developed a practical real-time multi-projector display system for applications such as training simulators that require high-accuracy in geometry and rapid response time.