Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
32nd (2018)
Session ID : 1L1-03
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Development of a Simulation System for Changing Decision Character during Playing Japanese Poem Card Game
*Chiharu TOKUSHIMAMasato SOGA
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Abstract

Japanese Poem Card Game is a game in which a reader reads upper sentence of a poem and players get the card with lower sentence of the poem. One hundred poems from Japanese traditional poem set called “Hyakunin-isshu” are used for the game. A game is played with two players, and a player who got more cards than the other player wins the game. Therefore, players try to get the card as early as possible to win the game. Players need to remember lower sentence of the poem, when a reader begins to read upper sentence of the poem. Since some beginning characters of upper sentences are the same, players need to listen to decision character which decides unique card with lower sentence. The decision character changes during a game, because the number of cards with lower sentences which correspond with the same beginning characters of upper sentences decreases. Since it is difficult for a learner to simulate the change of decision character in mind, we propose and developed a support system which simulates the change of decision character. We verified the effect of the system by an evaluation experiment.

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© 2018 The Japanese Society for Artificial Intelligence
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