人工知能学会全国大会論文集
Online ISSN : 2758-7347
36th (2022)
セッションID: 1S1-IS-3-04
会議情報

Player evaluation in a racket sport via deep reinforcement learning with technical and tactical contexts
*Ning DINGKazuya TAKEDAKeisuke FUJII
著者情報
会議録・要旨集 フリー

詳細
抄録

Evaluating the performance of players in dynamic competition plays a vital role in effective sports coaching. However, the evaluation of players in racket sports has been still difficult in a quantitative manner, because it is derived from the integration of complex tactical and technical (i.e., whole-body movement) performances. In this paper, we propose a new evaluation method for racket sports based on deep reinforcement learning, which can analyze the player's motion in more detail than the results (i.e., scores). Our method uses historical data including players' tactical and technical performance information to learn the next score probability as Q function, which is used to value players’ actions. We verified our approach by comparing various models and present the effectiveness of our method through use cases that analyze the performance of the top badminton players in world-class events.

著者関連情報
© 2022 The Japanese Society for Artificial Intelligence
前の記事 次の記事
feedback
Top