Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
36th (2022)
Session ID : 4I3-OS-26b-02
Conference information

The thinking process of skilled players in werewolf
*Noritaka KANAIZUMITakeshi ITO
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract

As a multiplayer incomplete information game, werewolf includes a variety of themes in artificial intelligence. Research on playing werewolf makes progress as Artificial Intelligence based Werewolf but it is not clear how humans make processes of making decisions. The purpose of this research is to reveal thinking processes of skilled players in werewolf. TLPT players played five-player werewolf and what they talked is recorded and we have analyzed their thinking processes. As a result, it is observed that skilled players promptly understood statements and make processes of making precise decisions.

Content from these authors
© 2022 The Japanese Society for Artificial Intelligence
Previous article Next article
feedback
Top