Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
36th (2022)
Session ID : 4I3-OS-26b-03
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Persuasion and effects to human players by the AI-based werewolf game player agent
Takahisa ZAITSU*Daisuke KATAGAMI
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Keywords: AIwolf, Persuasion
CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

The purpose of this study is to examine the types of persuasion methods and persuasion effects of the AI-based werewolf game player agent on human players. Based on the logs of five person werewolf games between human players, we categorized the persuasion methods into three types: 1. logical persuasion, 2. emotional persuasion, and 3. persuasion using meta-information. We analyzed the effect of the AIwolf agent implementing the three persuasion methods on leading the human players to change their behavior by persuading them to vote for the party that the human players had initially selected.

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© 2022 The Japanese Society for Artificial Intelligence
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