Proceedings of the Annual Conference of JSAI
Online ISSN : 2758-7347
37th (2023)
Session ID : 3E5-GS-2-04
Conference information

Comparative Study of Curiosity Learning Methods in Reinforcement Learning for Rogue-like Games
*Shintaro ARAIYouchiro MIYAKE
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract

In recent years, there have been numerous attempts to optimize an agent's behavior in complex environments such as video games using deep reinforcement learning. However, a common problem in reinforcement learning is that learning becomes difficult when rewards are sparsely given by the environment. To address this issue, a method called curiosity-based learning, which uses intrinsic rewards based on the novelty of observed states in addition to extrinsic rewards, has been proposed. In this paper, we focus on a rogue-like game that has the characteristics of sparse rewards and random environment generation. We will compare the efficiency of Q-learning and Deep Q-Networks(DQN), and with using curiosity-based methods. We evaluate the performance of each method by exploring randomly generated dungeons using the trained models. Then conduct a discussion on the results.

Content from these authors
© 2023 The Japanese Society for Artificial Intelligence
Previous article Next article
feedback
Top