Rigakuryoho Kagaku
Online ISSN : 2434-2807
Print ISSN : 1341-1667
Original ArticleS
Influence of Virtual Reality Gaming Using Bio-sensing Technology on the Motor Function of the Elderly
Mutsumi ONUKIMotohide ARITAEtsuji INOUEMorihiro TSUJISHITA
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JOURNAL FREE ACCESS

2015 Volume 30 Issue 6 Pages 811-815

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Abstract

[Purpose] To conduct preliminary research on the effect virtual reality (VR) gaming using bio-sensing has on the motor function of the elderly. [Subjects and Methods] Twenty-three elderly persons played VR games more than twice a week for 4 weeks. Pre- and post-intervention performances of the 10-m walking time (10 mWT), the timed up-and-go test (TUG), and the 5-step test (5ST), as well as functions measured by the games, average reaction speed and game success rates, were compared. Exercise habits were also investigated using a questionnaire. [Results] Post-intervention TUG, 5ST, average reaction speed and success rate results were significantly better than at pre-intervention, and significantly more subjects who successfully completed the games had exercise habits. [Conclusion] Post-intervention motor function was significantly improved, but the results suggest the possibility that it was influenced by audio-visual function or TV game experience.

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© 2015 by the Society of Physical Therapy Science
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