Proceedings of the Annual Conference of the Institute of Systems, Control and Information Engineers
The 48th Annual Conference of the Institute of Systems, Control and Information Engineers
Session ID : 4026
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Real-Time Rendering of Water Using Graphics Hardware
*Takashi AmadaMasataka ImuraYoshihiro YasumuroYoshitsugu ManabeKunihiro Chihara
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Abstract
Rendering realistic motion of water is one of the method which immerses a player into an interactive application such as computer games. Fluid simulation based on Computational Fluid Dynamics (CFD) is useful for rendering the realistic motion of water. However, real-time rendering of water was difficult because the computational cost of CFD is high. The authors show how to implement Smoothed Particle Hydrodynamics (SPH) on a programmable graphics processor, which grows fast recently, for fluid simulation.
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© 2004 The Institute of Systems, Control and Information Engineers
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